ESCAPE ROOMS

Escape room game is a game where your 2-6 person team has one hour to solve the puzzles, find the answer to the game’s story and get out. The game takes place in a locked room, where you will encounter tasks that require cunning, creativity and teamwork. Solving one puzzle gives clues as to how to solve another, and finally with all the puzzles solved one can open the door and exit. Escape rooms are a perfect way to detach yourself from your everyday life and whilst you’re immersing yourself in a story and solving puzzles, an hour can go by surprisingly fast. This experience will linger in your mind and give you lots to discuss and relate to friends and colleagues afterwards.

Reserve your game from: pappilanpidot@pappilanpidot.fi



TWO ESCAPE ROOMS AVAILABLE



THE INVENTORS ENGINEERING

For several months now a Mr. Amser Zeit has been a guest of our provost Lars Malmsten. This Mr. Zeit is a very learned and traveled man, and he has brought to the vicarage many an item and contraption he’s gathered in his travels. He has spent a lot of time with the provost presenting and explaining the functions of these various instruments. From these sessions the provost has on many a occation come out with a raptuous smile and a twinkle in his eye, speaking of many wonderous and horrible things in our future, such a s great railway, and two terrible wars... Mr. Zeit has been given a permission to continue his work as an inventor and scientist during his stay at the vicarage, and thus the number of these strange instruments has been steadily increasing, as has the strange whirs, clicks, booms and ratcheting emenating from Mr. Zeit’s quarters.



THE SECRET OF A. HARTZ

Adalmiina Hartz was one of the most hard-working and productive astronomers of last few decades, but prefered to be left alone and focused solely on her work. She had a tenure in Helsinki but returned to her family’s hometown Keuruu whenever she had a chance because of the clearer sky. Adalmiina lives in a small rental apartment above a local kindergarden. In daytime she entertains the children with her stories about stars and planets, or demonstrating her hobby: lock picking. By nights, Adalmiina wanders the countryside and records the movements of the sky. Lately she has seemed distracted and worried. Lockpicking shows, normally an everyday thing, have ended, and she doesn’t even go to her stargazing trails. One morning she is disappeared. What is going on? Where has Adalmiina Hartz gone? What’s in the box? If this is not the extreme peril she talked about, then what is? Step in and see if you can solve the secret of A. Hartz.